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Location: Home / News Archive / News
Reboot Changes - Aug 9th '03
Mobs now have a 'bonus xp' value that will increase over time, similar
to the way in which gold increases the longer a mob goes without being
killed. The amount of the bonus is based on time that mob has been
alive in the game. The amount of the bonus you GET is based on level,
just like regular xp. Not enough of a change to change many people's
playing style, but a nice bonus for rarely killed mobs at least.
There is a _small_ bonus for killing mobs that repop with sanctuary,
based on level. (Kojiro)
You can no longer order a mob to change it's description. Small change
but the behind the scenes change is bigger - there is now a flag that
can be set on any command to prevent mobs from being ordered to do
it.
There is a new command 'rlook - ' which is the same as 'look
- ' but searches the room first vs the player's inventory first.
This will help in situations where you have trouble with 'look sign'
due to carrying signet rings etc - 'rlook sign' will look to the
room first. (Twinkie)
Added a 'clanadmin goto ' command for leaders to easily move
around their clan halls. This does not work during a raid or when
fighting. (Leaf)
When you 'save' an attempt to dispel you, you get the 'brief tingling
sensation' messages. If the dispel succeeds however, you never really
know if you got dispelled or if your spells are just wearing off. Have
made that msg appear whenever someone casts dispel at you. (Snuck)
When the new raiding went in, giving items to mobs in your clan hall
was prevented. This no longer applies to questor mobs - you can give
them (non quest) items that you want destroyed next reboot. (Kallandra)
The 'sleep' spell is now enabled. When used against a player, the
duration is greatly reduced and is a random duration of just a few
ticks at most.
When you enter a portal to a room you haven't been in before - you
will now see the room description, just as if you'd walked into the
room for the first time. (Seen)
The message that you see when a clan changes tax rate will now show
the name of the leader making the change. (Zendalonii)
When using the 'groups' command, a * will appear next to skills
and spells that you already have (but not groups listed within
groups). (Zendalonii)
Moved the check for if someone is in a manor area further down the
code in the 'yell' command so that you can still turn the channel on
or off while in estates. (Cir)
Moved the check for if someone is in a manor area further down the
code in the 'yell' command so that you can still turn the channel on
or off while in estates. (Cir)
You will now get a warning when you bid on an item you cannot see on
auction. (Oldshadow)
'Wish costs' was showing an adjustment cost for nohunger, even though
there isn't one. Now fixed. (Anotyad)
The 'nomagic' rooms deal has been removed from warfare - it was only
there temporarily to test the flag.
This one mostly affects clanleaders - when using 'stat object' the
output will show mob vnum as well as mob name. If the item is not
carried, or carried by a player, vnum will show as 0. (Cdg)
You can no longer use strangle while fighting.
That's it for this reboot. Have fun all!
Lasher. Date Posted - 08.09.2003
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27 Oct 2024: Multiple race enhancements and two new commands. |
Enhancements to Ogre, Gargoyle, Dwarf, Naga and Centaur. New Timer command and 'Autokill' toggle. Other changes in news article. |
27 Jul 2024: New Race Rewrites - 6 more races updated. |
Race rewrites for Human, Halfling, Sprite, Triton, Vampire and Wolfen added today. |
22 Jun 2024: Overview of new Race Framework |
Summary of the overall changes for the new races and high level changes. |
22 Jun 2024: Individual Race Change Details. |
New Tigran, Ogre, Wraith, Gargoyle and Naga races. Summary of the main changes by race - list of each race with main updates and attributes. |
22 Jun 2024: Fantasy fields goals and other changes. |
New goal in Fantasy fields. Automated reboots started. EXP / double and daily blessing modified. Multiple other changes. |
21 Apr 2024: Automated ice-age, racechange timer. |
Automated reboots / ice-ages came into the game today along with a race change timer reduction and a few other things. |
13 Apr 2024: New Race System - Other Changes. |
New Race system allowing much more variety by race added today. Other changes in the attached news post. |
30 Mar 2024: Gquests, Resistance changes, Keys saving, more. |
Changes to how gquest ranges work. Resistance redo in preparation for the new race changes. Keys now save over reboots. More in the post. |
17 Feb 2024: Note formatting and more accessibility features. |
New note auto-matting formatting code and other read options. New color codes to help VI / Blind users see alternate content. |
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