Aardwolf MUD Home Page Link

Location: Home / News Archive / News

Latest News - Sep 30th

There have been some major changes behind the scenes to how skills and spells are loaded/saved/handled. The main change you will see is that all skills and spells now show affects in real time instead of ticks, and time out constantly as appropriate rather than just at tick time. This is the starting point for adding a variety of more powerful skills that would be too strong with a minimum of a tick, but can be great for just a few seconds. You will also notice that the display of 'affects' has changed some, and instead of seeing something cryptic like "detect_invis" it will say "detecting invisibility" etc.

This new code will also separate affects from skills, meaning we can have things other than skills set affects on you. This has many possibilities. For example, a room could set an affect on you. Or, there could be a 'nochannel' affect that times out rather than needed an imm to manually fix as it is today, etc.

The duration of every single skill and spell in the game had to be modified for this change, so please test all that you can and let me know where they differ significantly from the main port.

I know this will mess up some spellup scripts, but it is a necessary change to further the mud. Your scripts really just need to set a flag on the wearoff message and then when combat is finished recast the spell. Should be able to tell in/out of combat easily enough by adding something unique in your battle prompt to script from.

Date Posted - 09.30.2005

27 Oct 2024:
Multiple race enhancements and two new commands.
Multiple race enhancements and two new commands.Enhancements to Ogre, Gargoyle, Dwarf, Naga and Centaur. New Timer command and 'Autokill' toggle. Other changes in news article.
27 Jul 2024:
New Race Rewrites - 6 more races updated.
New Race Rewrites - 6 more races updated.Race rewrites for Human, Halfling, Sprite, Triton, Vampire and Wolfen added today.
22 Jun 2024:
Overview of new Race Framework
Overview of new Race FrameworkSummary of the overall changes for the new races and high level changes.
22 Jun 2024:
Individual Race Change Details.
Individual Race Change Details.New Tigran, Ogre, Wraith, Gargoyle and Naga races. Summary of the main changes by race - list of each race with main updates and attributes.
22 Jun 2024:
Fantasy fields goals and other changes.
Fantasy fields goals and other changes.New goal in Fantasy fields. Automated reboots started. EXP / double and daily blessing modified. Multiple other changes.
21 Apr 2024:
Automated ice-age, racechange timer.
Automated ice-age, racechange timer.Automated reboots / ice-ages came into the game today along with a race change timer reduction and a few other things.
13 Apr 2024:
New Race System - Other Changes.
New Race System - Other Changes.New Race system allowing much more variety by race added today. Other changes in the attached news post.
30 Mar 2024:
Gquests, Resistance changes, Keys saving, more.
Gquests, Resistance changes, Keys saving, more.Changes to how gquest ranges work. Resistance redo in preparation for the new race changes. Keys now save over reboots. More in the post.
17 Feb 2024:
Note formatting and more accessibility features.
Note formatting and more accessibility features.New note auto-matting formatting code and other read options. New color codes to help VI / Blind users see alternate content.